Tuesday, December 4, 2007

You just have to go with your instincts

I find it funny that in 2Moons, when I level up a skill, it does not give me the extra information needed to decide if pumping more points is worth the investment. For attack skills; How much more damage it would deal, the maximum number of enemies it would engage if it is an AOE skill or the area of engagement. For buffing skills; The extra duration given or the percentage increase in the buff. For masteries; What does this do, I don't really know. Maybe I am too new to this game, but looking through the skill tree for passive and elemental skills left me feeling baffled.

What I do know is, I want to try out all the skills for the three elements. I have seen some guides which stress on mastering two elements, while others believe in a tri-element build.

Since I am at level 2x, I shall based my build on this (found here) for the time being:
  • 1-10: To learn all 3 bolt spells, mana force lvl 1 and energy mastery level 1.
  • 11-20: To learn all of the lvl 16 spells, keeping them at level 1. Gain seize nimbus. Add points into energy mastery.
  • 21-30: Gain all lvl 27 spells, once again keeping them at level 1. Continue to add points to sieze nimbus, mana force, and energy mastery.
  • 31-40: Gain all lvl 36 spells, keeping them at level 1 for now. Continue to max energy mastery, seize nimbus, mana force.
  • 41-50: Begin putting points into lvl 36 AOEs. Seize nimbus should be maxed by now. Also max energy mastery.
Edited: Useful guide @ http://forum.mmosite.com/topics/169/200711/26/1646,1.html